Funny, I couldn’t find the answer to this anywhere, either the answers are unrelated or they are overly complicated. So here is what I did:
var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest("path to your image/some image.png")); var button:Sprite = new Sprite(); button.addChild(imageLoader); button.buttonMode = true; button.useHandCursor = true; addChild(button);
THAT’S IT!!!
UPDATE:
There is a useful comment bellow by Dan and I thought I should include it in this post so it’s easier for everyone to get the info:
Dan:
To get it to work with a Movieclip you need to set the movieclip as button mode true.
If its the entire stage that needs the hand icon you can add to your script layer.
myMc.buttonMode = true; myMc.useHandCursor = true;
I use it with an Event listener to only use hand cursor on specific movieclips.
myMc.addEventListener(MouseEvent.ROLL_OVER,myMcOver); function myMcOver (e:MouseEvent):void { myMc.buttonMode = true; myMc.useHandCursor = true; }

I'm a programmer at 
Thank you! I have been lookinf for this info and there was ANYWHERE ELSE! I think many people want to use the hand cursor in their link images, but it seems no one wants to tell.
Thanks for sharing this!!
XOXOOX
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Hey, thanks, it’s funny, I also feel the same when I search for Actionscript resources, it feels like no one wants to share
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Another way to do this is:
myBtn.useHandCursor = true;
myBtn.addEventListener(MouseEvent.MOUSE_UP, myBtnHandler);
function myBtnHandler(e:Event) {
trace(“Button Pressed”);
};
myBtn is a “Button” under the properties panel. Doesn’t seem to work if it’s a “Movie Clip”. I simply made a square and converted it to a “Button”
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Thanks! Just what I needed.
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Wow!…
Almost 1 year to the date and this little bit of code has help tremendously.
Thanks
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John, thanks, that is very nice to hear
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Excellent, it was really helpful!
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You don’t need the line:
button.useHandCursor = true;
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That is what I needed! Thanks)
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To get it to work with a Movieclip you need to set the movieclip as button mode true.
If its the entire stage that needs the hand icon you can add to your script layer.
myMc.buttonMode = true;
myMc.useHandCursor = true;
I use it with an Event listener to only use hand cursor on specific movieclips.
myMc.addEventListener(MouseEvent.ROLL_OVER,myMcOver);
function myMcOver (e:MouseEvent):void {
myMc.buttonMode = true;
myMc.useHandCursor = true;
}
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YES! I have seriously been looking for this solution for two hours. I had a swf movie that needed to animate on rollover AND make the cursor turn into the pointer hand.
Perfection, Dan. Sweetness!
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Thanks, you’re a life saver!
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How would you get a hand cursor when using a text element?
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you can use the following script if you intend to use it on multiple items.
myMc1.addEventListener(MouseEvent.MOUSE_OVER, hoverMouseHand);
myMc2.addEventListener(MouseEvent.MOUSE_OVER, hoverMouseHand);
function hoverMouseHand(e:Event)
{
e.currentTarget.buttonMode = true;
e.currentTarget.useHandCursor = true;
}
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by that I mean if you want to use it on multiple mc’s without doing a lot of similar functions per mc.
cheers.
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Thank you thank you thank you!
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I am trying to use the following code in my mouseover eventhandler
e.currentTarget.buttonMode = true;
e.currentTarget.useHandCursor = true;
But I get the error message
ReferenceError: Error #1056: Cannot create property useHandCursor on flash.display.Loader.
at core::HeadMenu/headOverListener()
14
ReferenceError: Error #1056: Cannot create property useHandCursor on flash.display.Loader.
at core::HeadMenu/headOverListener()
I have a hunch that I should do some typecasting, but my first attempt failed
var e_mc = MovieClip(e);
e_mc.currentTarget.buttonMode = true;
e_mc.currentTarget.useHandCursor = true;
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::MouseEvent@4b3e661 to flash.display.MovieClip.
I am not sure how to do it. Any help is greatly appreciated…
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Hi guys looked at the code above but not sure which part to use.
at the moment i have this code:
but i get no mouse over with the hand symbol where should i insert the text that you have created above?
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p = “people happy with this article”;
p ++
=)
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Thank you so much!!! You are genious!
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Many thanks for this recipe. You saved mea lot of time.
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Thanks, straight to the point !
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Thanks!
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Seems like it doesn’t work on TextField
Any idea how can i do it for TextField?
This TextField is included in the MovieClip that is using Hand mouse cursor, but when you mouse over the TextField, the mouse cursor becomes default arrow.
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I just found the solution to this issue that I posted a minute ago. Here is the code:
mcListItem.buttonMode = true;
mcListItem.useHandCursor = true;
mcListItem.mouseChildren = false;
Setting this property to a MovieClip makes all TextField elements inside this MovieClip to use the same cursor that the MovieClip object uses. In this case it’s a hand.
Another, not a good, solution is to detect a mouse over/our events for a TextField or any other object, and set the Mouse Cursor to what ever you like:
clipHand.addEventListener(MouseEvent.ROLL_OVER,overHand);
clipHand.addEventListener(MouseEvent.ROLL_OUT,outClip);
clipIbeam.addEventListener(MouseEvent.ROLL_OVER,overIbeam);
clipIbeam.addEventListener(MouseEvent.ROLL_OUT,outClip);
clipButton.addEventListener(MouseEvent.ROLL_OVER,overButton);
clipButton.addEventListener(MouseEvent.ROLL_OUT,outClip);
clipArrow.addEventListener(MouseEvent.ROLL_OVER,overArrow);
clipArrow.addEventListener(MouseEvent.ROLL_OUT,outClip);
clipAuto.addEventListener(MouseEvent.ROLL_OVER,overAuto);
clipAuto.addEventListener(MouseEvent.ROLL_OUT,outClip);
function overHand(e:MouseEvent):void {
Mouse.cursor=”hand”;
}
function overIbeam(e:MouseEvent):void {
Mouse.cursor=”ibeam”;
}
function overButton(e:MouseEvent):void {
Mouse.cursor=”button”;
}
function overAuto(e:MouseEvent):void {
Mouse.cursor=”auto”;
}
function overArrow(e:MouseEvent):void {
Mouse.cursor=”arrow”;
}
function outClip(e:MouseEvent):void {
Mouse.cursor=”auto”;
}
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Thanks a bunch! The buttonMode=true statement did the trick
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thanks!
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THX Dude!!
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million thanks
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Thankyou, quite a simple solution yet so difficult to master. Helped with adding more user friendliness with my cloudbar.
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You really need dates on your posts and comments
How does:
myMc.buttonMode = true;
set things for the entire stage? Seems that’s setting it for a movie clip. Is there some step missing?
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